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The intersection of gaming, animation & education trends

Technology has become an essential aspect of education, especially when it comes to digital learning.

The intersection of gaming, animation & education trends

The educational landscape has changed dramatically in recent years, moving away from the conventional teaching approaches employed only a few decades ago. The introduction of technology has profoundly changed the way that knowledge is taught and learned.

From the introduction of self directed study to the cutting-edge flipped classroom model, pedagogical approaches have undergone a full transformation, leaving students anticipating what lies ahead on the educational horizon. Technology has become an essential aspect of education, especially when it comes to digital learning.

It has emerged as a key component of educational innovation due to its numerous benefits, such as increased accessibility and customized learning approaches. According to data from Markets and Markets, the ed-tech and smart classroom market is poised to reach a remarkable valuation of $125.3 billion by 2027, reflecting an impressive compound annual growth rate (CAGR) of approximately 13.4%. As the epicentre of educational advancement, technology undoubtedly signals a disruptive future for education. Identifying the educational technology trends that will support essential teacher student connectivity while simultaneously fostering genuine interaction between students and educators is the actual concern.

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The intersection of so many fields promise an engaging and dynamic educational experience for teachers and students alike, as technology continues to reshape the nature of education. Here’s a look at how innovations are transforming and reshaping the landscape of education

GAMIFIED LEARNING
The integration of traditional learning methods with game mechanics is known as gamification. This makes it possible for educators to add more fun and engagement to the curriculum. However, serious games follow a conventional game framework to match the learner with specific objects and goals. Ed-tech companies use AR and VR games on mobile devices to do this. Thus, game-based learning boosts students’ motivation and has a beneficial effect on their competitiveness. In addition, a number of businesses design social games that foster collaboration and social skill development between educators and students.

WEARABLE TECHNOLOGY
As students grow increasingly comfortable carrying around wearable technology, it will have a significant impact on the learning environment. It can support assessment, progress monitoring, and real-time, tailored support. In addition to taking voice notes, listening to audio lectures, and receiving class notifications, students can also utilize wearable technologies, such as smartwatches and virtual reality headsets. Thus, this added convenience of learning benefits both parents and teachers.

ANIMATED CONTENT FOR EDUCATION
An important element in the comprehension of learning systems, concepts, and devices is the visual component of education. Learners can readily interact with animation as it presents complicated concepts or processes in an engaging and easy-to-understand manner. Learners can better synthesize their grasp of key subjects by using animation that is designed to explain abstract concepts through eye-catching visuals. This can be accomplished by employing various captivating visual designs that bolster important messages, or by utilizing animated characters to lead students through difficult material.

ALL THINGS CONSIDERED!
The impact of technology on the education industry is nothing short of transformational. These technological advancements, which span from AI-driven personalized experiences to virtual worlds, are not only capturing students’ interest but also fundamentally altering the nature of education. Thus, progress requires striking a balance between embracing these innovations and preserving the essential human components of education.

The author is director, admissions, KLU, a deemed university

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