Boundaries of gaming laws redrawn

File Photo: IANS


India’s new gaming laws are being framed as regulations. In reality, they redraw the boundaries of what kinds of gaming are allowed to exist. With the Promotion and Regulation of Online Gaming Act (PROGA) and its accompanying rules now in force, the government has drawn a clear line. Real-money gaming formats are out. E-sports and non-monetized social games are in. This is not a refinement of existing rules. It is a redefinition of the market itself. For years, India’s gaming debate centered on the distinction between games of skill and games of chance.

That debate is now largely beside the point. The focus is no longer on how a game works, but on whether money is involved at all. If it is, the game is effectively prohibited. The intention is to reduce financial drain, addiction risks, and predatory practices. The concerns are real. Real-money gaming platforms can create serious consumer protection issues, especially when business models are built around maximising user engagement and repeat spending. But the policy response marks a clear shift, from regulating risk to eliminating an entire category of activity. This approach may appear decisive. It is also blunt. Demand for real-money gaming does not disappear because it is banned. It moves. Users can shift to offshore platforms, unregulated apps, or informal networks that fall outside domestic enforcement.

India has seen similar patterns in other digital markets, where restrictions are often outpaced by access and workarounds. That creates a second-order problem. When legitimate platforms exit, oversight weakens with them. Systems with compliance checks, grievance mechanisms, and payment transparency are replaced by spaces where accountability is far harder to enforce. In trying to reduce risk, policy can push users toward less-regulated alternative platforms. The new framework also centralizes significant authority in the Online Gaming Authority of India (OGAI). This body will determine how games are classified, which formats are permitted, and how rules are applied. In a rapidly evolving sector, such discretion becomes critical. The difference between a compliant platform and a prohibited one may depend on how these classifications are interpreted, creating uncertainty for operators, investors, and users alike.

There are also implications for market structure. Bigger gaming platforms may have the resources to shift towards approved formats while handling the added compliance costs. Smaller operators who built their business around real-money gaming may not have the same flexibility. Over time, that risks leaving the market with fewer competitors, less innovation, and narrower choices for users. The Netherlands offers a useful contrast. Dutch regulators have realized that when restrictions become too rigid, users often shift toward unregulated platforms. Once legal platforms disappear, users rarely stop looking for alternatives. That is why many regulated markets focus on managing risk within legal, licensed systems through measures such as age verification, spending limits, disclosure requirements, and transparency standards instead of relying on outright bans.

The objective is to manage risk within the system while preserving consumer choice. India’s approach is more categorical. It does not attempt to regulate the activity, It removes it. That distinction matters. Regulation works best when it reflects how markets behave. Users respond to incentives, not just rules. Policies that rely on cutting off supply often underestimate how quickly users move elsewhere, particularly in digital markets where alternatives are easily accessible. None of this suggests that online gaming should operate without safeguards. Strong user protections are necessary, age verif ication, sp ending limits, transparency in reward structures, and effective grievance redressal. But these are tools to manage risk, not avoid it entirely.

The broader question is not whether online gaming should be regulated. It is how India’s new framework answers that question by drawing a hard line between acceptable and unacceptable formats. That may simplify enforcement in the short term. It also reduces flexibility in a fast-evolving sector where b usiness mo dels and technologies change quickly. If the goal is to protect users while allowing the industry to grow responsibly, the challenge is to design rules that reflect how the ecosystem actually functions. Redefining the market is one way to respond. It is not necessarily the most effective one.

(The writer is Indian Policy Associate, Consumer Choice Centre.)